Turn messy scans into smooth models you can animate and use in games. Fixes broken textures, weird holes, and that annoying triangulated mesh. Done in 60 seconds instead of hours in Blender.
Trusted by teams using
The complete workflow: retopology → texture baking → export. No more jumping between tools.
Get the clean geometry you need for rigging and animation. No more triangles everywhere—just smooth quads that bend properly.
Tired of textures turning black or disappearing? We handle all the technical settings automatically so your colors stay perfect.
Automatically removes all that extra mesh floating around your model. Just your clean object, nothing else.
Import and export without your model falling apart. No more missing pieces or see-through patches.
Get solid, watertight models that actually print. No holes, no weird gaps, no failed prints.
What takes hours to fix manually happens automatically here. Upload, process, done. That simple.
From raw scan to optimized mesh in minutes
Drop in your 3D scan or model. Millions of triangles? Weird textures? Holes everywhere? No problem—we've seen it all.
Automatically smooths your mesh, fixes textures, fills holes, and makes it animatable. All the technical stuff handled for you.
Get your fixed model ready for games, animation, or 3D printing. Works with Unity, Unreal, Blender—whatever you use.
Turn messy scans into models that actually work.
"I can generate any 3D asset but couldn't animate it because of inconsistent topology. Now with this I can make good loop-cuts—this saved me years."
"Finally, a tool that doesn't break OBJ files or create transparent patches. My scans come out manifold and ready for production every time."
"This is such a gamechanger. Automatic baking that actually works—no more black textures or partial bakes. It just works."
Most free tools can't handle complex 3D scans properly. They create holes, lose textures, or produce thousands of broken pieces. Our tool was built specifically to handle messy scans without breaking them.
Yes! Your scan will have clean, smooth geometry that bends properly for animation. No more triangles everywhere—just the quad mesh you need for rigging.
Absolutely. We automatically handle all the technical texture settings that usually cause black spots or missing colors. Your textures will transfer perfectly to the cleaned model.
Our tool automatically detects and removes extra floating pieces and background mesh. You get just your main object, cleaned and ready to use—no manual cleanup needed.
Much faster. What takes hours of manual work in Blender—cleaning, retopology, fixing UVs, texture baking—happens automatically in under a minute here. One user said it "saved them years."
Join thousands who finally made their scans animatable and game-ready
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